Adjusted skill damage
Dharma
(达摩)Fighter/Tank
Dharma
达摩
Fighter/Tank
Also known as
Dharma's Chinese name is 达摩.
Quick summary
Dharma is a struggling Clash Lane Fighter who wants to close distance and snowball off picks. Public guides recommend a build starting with Boots of Fortitude. Watch for Xiang Yu-style counters in the enemy draft.
Current patch decision guide
When to pick Dharma, when to avoid them, and how to adapt your build.
Dharma is a struggling Clash Lane Fighter who wants to pick off isolated heroes once mobility is online. Public guide data shows a build centered on Boots of Fortitude, Dragon's Rage, Frostscar's Embrace, used to soak pressure in lane and threaten side objectives. Pick him when the draft lets Dharma reach targets that aren't built around Xiang Yu-style answers; avoid when the enemy chains crowd control that stops the engage before damage lands.
Pick Dharma when
- The map shape favors gank routes, where mobility translates directly into kills
- The enemy team has multiple high-mobility threats that need to be locked down before they reach your backline
- The enemy draft includes Wang Zhaojun and Han Xin, who appear in counter data as matchups Dharma can pressure.
Avoid Dharma when
- The team needs sustained team-fight damage rather than a single-target diver
- Your team lacks the follow-up damage to convert your control windows into kills
- The enemy already drafted Xiang Yu and Diaochan, who counter data identifies as direct answers to Dharma.
Power spikes
Build decisions
Default clash lane path
Public build references for Dharma recommend Boots of Fortitude, Dragon's Rage, Frostscar's Embrace, Axe of Torment, Eye of the Phoenix, and Frigid Charge. Use this as the baseline fighter plan before adapting to the enemy draft.
Adaptation rules
Beyond the default path, swap toward defensive items when the enemy carry comes online, and toward penetration when the enemy stacks resistances. Track item timings so Dharma stays one tier ahead of the relevant matchup item.
Matchup logic
Versus Xiang Yu
Xiang Yu and Diaochan are flagged in counter data as a direct answer to Dharma. Bait the enemy crowd control before engaging, and route through fog to reach targets without being seen first.
Versus crowd control
Reliable hard control stops Dharma's engage before the combo lands. Bait the most threatening control skill before committing Truth Mantra, and wait for ally engage to absorb peel.
Synergies
Public synergy data lists Zilong and Li Bai as strong partners for Dharma. Plan engages around Zilong's setup window, then second-engage with Truth Mantra.
Common mistakes
- Diving while enemy hard control is still up, which directly counters Dharma's engage.
- Throwing Enlightenment Mantra on the front-line tank instead of saving it for backline carries.
- Ignoring Xiang Yu and Diaochan on the enemy team when picking fights — counter data flags them as direct answers, so engage timing must respect their cooldowns.
- Forcing solo engages instead of waiting for ally commit — Dharma's value compounds when the team follows up on engages.
Background
Martial Monk
“Even here, I must remain true to who I am.”
Dharma is a fearless monk who seeks the light, fighting off the confusion of this mortal world with his fists of fury. The destruction of his kingdom and the fall of his family came upon this former prince as quickly as a thief in the night: after his brother-in-arms betrayed him and assassinated his father, Dharma went on a rampage, unleashing the full power of his skills in martial arts. When the dust settled, much of the kingdom lay in ruins. Misunderstood or even hated by the subjects of his late father, he chose to go into exile. Before long, despair, hunger, and extreme thirst drove him to the limits of endurance. Indeed, he would have perished were it not for the mercy of a passing monk on a journey west from Chang'an City. When Dharma recovered, he chose to travel to the place that had produced this strange monk. Thus Dharma traveled east, setting out on his own journey to make sense of the world.
- Race:
- Human
- Height:
- 177 cm
- Style:
- Martial Arts
- Nation:
- Chang'an
- Title:
- Warrior Monk
Source: Official Honor of Kings — canonical lore for Dharma.
Base Stats
Source: in-game capture (HoK Global v11.x, 2026-04-20)Survivability
Offense
Utility
Current patch rates
Source: Camp APIClash Lane
- Win rate
- 52.2%
- Pick rate
- 0.2%
- Ban rate
- 0.0%
Rates are role-specific snapshots from the current Honor of Kings Camp data refresh.
Build
How to choose a build
Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.
Full AD lethality
Safe defaultStart here if the draft looks standard and you want the safest all-around setup.
Jungle Full tank (AD option)
Tanky teamfightBest when your team needs a sturdier front line for repeated engages.
Jungle Full AD lethality
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
Full AD lethality
Burst damageBest when you can reach squishier targets and convert quick kills.
Def.
Jungle AD penetration
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
Skills
When using skills, he gains Physical and Magical Defense,as well as enhanced basic atacks that inflict extra damage and slow.
Dashes forward, dealing damage to enemies and crowd controling them.
Damages enemies in front of him and recovers health
Damages nearby enemies and knocks them back.If an enemy is knocked back into a wall , they take extra damage and are stunned.
Skins
5 skins
Kitty Punch
King of the Ring
Desert Pilgrim
Golden Leo
Steampunk Inventor
Playstyle
Bait the enemy crowd-control cooldowns before committing the engage. Land control on the enemy carry, not the front-line tank — chain follow-up damage from teammates immediately after. Engage on cooldown windows where carries can free-cast, not before your team is in position.
Patch History
Adjusted Skill Damage
Reduced Skill 1 and Skill 3 cooldowns.
Show details
"Currently, Dharma is relatively weak, so we've reduced the cooldown of his Ultimate to give him more opportunities to knock opponents into walls. Since his Skill 2's stationary punch is difficult to land on agile opponents, we've shortened the stock time for his Skill 1, allowing him to better adjust the position of his Skill 2."