Adjusted skill damage
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Skill 2 - Arrow of No Retreat | Base Damage: 470 (+94/lvl) (+120% extra PATK) → 450 (+90/lvl) (+120% extra PATK).
Marksman
Flowborn (Marksman)
元流之子(射手)
Marksman
Flowborn (Marksman)'s Chinese name is 元流之子(射手).
Quick summary
Flowborn (Marksman) are a mid-tier Farm Marksman who wants to output sustained ranged damage. Public guides recommend a build starting with Boots of Resistance.
When to pick Flowborn (Marksman), when to avoid them, and how to adapt your build.
Flowborn (Marksman) are a balanced Farm Marksman who wants to win extended trades with regeneration. Public guide data shows a build centered on Boots of Resistance, Eternity Blade, Shadow Ripper, used to farm the safe side, scale into late game, and protect priority targets. Pick them when the draft lets Flowborn (Marksman) reach the back-line scaling window without being caught out; avoid when the matchup denies the windows their kit needs.
Default farm path
Public build references for Flowborn (Marksman) recommend Boots of Resistance, Eternity Blade, Shadow Ripper, Daybreaker's Virtue, Sunchaser, and Doomsday. Use this as the baseline marksman plan before adapting to the enemy draft.
Adaptation rules
Beyond the default path, swap toward defensive items when the enemy carry comes online, and toward penetration when the enemy stacks resistances. Track item timings so Flowborn (Marksman) stays one tier ahead of the relevant matchup item.
Versus anti-heal
Healing reduction items cut sustain by a large margin. Track when the enemy buys the anti-heal item and adjust your trade aggression accordingly.
Role positioning
Flowborn (Marksman) are a Farm pick whose value depends on sustained ranged damage in extended team fights. Stick to the role plan rather than forcing fights their kit is not designed to win.
Synergies
Public synergy data lists Zhang Fei, Agudo, and Shouyue as strong partners for Flowborn (Marksman). Plan engages around Zhang Fei's setup window, then second-engage with Arrowstorm.
“Only in battle can you learn your own truth.”
According to future historians, Jixia Academy was where it all began. But if we turn back the clock to the present—at the unnoticed gates of Jixia Academy—a student has just returned from his studies abroad... The wheels of fate have begun to turn, and no one can break the cycle already set in motion. You knew you'd end up walking that thorny road, because it was never ice-cold rationality and planning that guided you, but the warmth that arose from within in the moment while fighting alongside your companions.
Source: Official Honor of Kings — canonical lore for Flowborn (Marksman).
Survivability
Offense
Utility
Farm lane
Rates are role-specific snapshots from the current Honor of Kings Camp data refresh.
How to choose a build
Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.
Start here if the draft looks standard and you want the safest all-around setup.
Presets
Best when you can reach squishier targets and convert quick kills.
Best when the enemy team has multiple frontliners or early defense items.
Best when you can reach squishier targets and convert quick kills.
Best when you can reach squishier targets and convert quick kills.
Best when you can reach squishier targets and convert quick kills.
Best when you can reach squishier targets and convert quick kills.
Attack
Best when you can reach squishier targets and convert quick kills.
Best when you can reach squishier targets and convert quick kills.
Channels the Flow into the body to gain Attack Speed and enhance one of four stats: Health/Attack/Movement Speed/Cooldown. Can spend Flow to perform an enhanced Basic Attack that deals piercing physical damage.
Deals physical damage to nearby enemies and knocks them back. Gains Health recovery, 5 stacks of Flow, and reduces the cooldown of Arrow of No Retreat and Arrowstorm.
Shoots an enormous projectile at the target, dealing physical damage and knocking back non-hero units. Can dash a short distance after use.
Shoots multiple light projectiles at the target area, dealing physical damage and gaining Movement Speed.
Stay near the carry and time shields/heals to overlap the enemy's damage window, not before. Position behind your front-line, save flash for the dive, and let the support set vision.
Adjusted skill damage
Skill 2 - Arrow of No Retreat | Base Damage: 470 (+94/lvl) (+120% extra PATK) → 450 (+90/lvl) (+120% extra PATK).
Adjusted Skill Damage
Adjusted Skill Damage