Increased Skill Damage
Ao'yin
(敖隐)Marksman
Ao'yin
敖隐
Marksman
Also known as
Ao'yin is also known as Loong (敖隐) in Chinese Honor of Kings references.
Quick summary
Ao'yin is a top-tier Farm Marksman who wants to output sustained ranged damage. Public guides recommend a build starting with Lightfoot Shoes. Watch for Garo-style counters in the enemy draft.
Current patch decision guide
When to pick Ao'yin, when to avoid them, and how to adapt your build.
Ao'yin is a top-tier Farm Marksman who wants to create engage windows with stuns and slows. Public guide data shows a build centered on Lightfoot Shoes, Eternity Blade, Boots of Dexterity, used to farm the safe side, scale into late game, and protect priority targets. Pick him when the draft lets Ao'yin reach targets that aren't built around Garo-style answers; avoid when the matchup denies the windows his kit needs.
Pick Ao'yin when
- The enemy team has multiple high-mobility threats that need to be locked down before they reach your backline
- The team draft favors extended team fights where healing scales
- The enemy draft includes Guan Yu, who appear in counter data as matchups Ao'yin can pressure.
Avoid Ao'yin when
- Your team lacks the follow-up damage to convert your control windows into kills
- The enemy already builds anti-heal items, neutralizing your sustain plan
- The enemy already drafted Garo, who counter data identifies as direct answers to Ao'yin.
Power spikes
Build decisions
Default farm path
Public build references for Ao'yin recommend Lightfoot Shoes, Eternity Blade, Boots of Dexterity, Shadow Ripper, Daybreaker's Virtue, and Doomsday. Use this as the baseline marksman plan before adapting to the enemy draft.
Situational item pivots
Spare options listed in build data include Overlord's Might, Sage's Sanctuary, Destiny, Master Sword, Blood Rage, and Frostscar's Embrace. Treat these as situational swaps when the default path is not enough — for example, swapping in defensive items against burst comps or penetration items against stacked armor.
Matchup logic
Versus Garo
Garo is flagged in counter data as a direct answer to Ao'yin. Position behind the front line, save flash for the dive, and let the support set vision rather than walking forward to look for fights.
Versus mobility
Dashes and immunity skills bypass Ao'yin's control. Force the enemy mobility before committing Riding the Wind, and aim control on stationary targets like channeling carries.
Common mistakes
- Throwing Downpour on the front-line tank instead of saving it for backline carries.
- Forcing all-ins against opponents already wearing anti-heal — your healing barely activates.
- Ignoring Garo on the enemy team when picking fights — counter data flags them as direct answers, so engage timing must respect their cooldowns.
- Auto-attacking through enemy dive instead of repositioning — losing the marksman in early fights collapses the late-game win condition.
Background
Loong
“The dragon soars above the abyss, and will not stop until his name is known!”
He comes from an ancient race of dragons that disappeared from the world a long time ago. After a transformative experience that changed his life, this childish young man returned to the world a hundred times more resolute than before. He vowed to return the true name of his vanished race to this world. In this vast world, all that's left of this ancient race will be watching him as he attempts to reclaim what was lost.
- Race:
- Dragon
- Height:
- 176 cm
- Style:
- Sorcery
- Nation:
- No Faction
- Title:
- Descendant of Dragons
Source: Official Honor of Kings — canonical lore for Ao'yin.
Base Stats
Source: in-game capture (HoK Global v11.x, 2026-04-20)Survivability
Offense
Utility
Current patch rates
Source: Camp APIFarm lane
- Win rate
- 48.6%
- Pick rate
- 1.5%
- Ban rate
- 5.3%
Rates are role-specific snapshots from the current Honor of Kings Camp data refresh.
Build
How to choose a build
Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.
Critical strike
Safe defaultStart here if the draft looks standard and you want the safest all-around setup.
attckSPD
Critical strike
Burst damageBest when you can reach squishier targets and convert quick kills.
Critical strike
Burst damageBest when you can reach squishier targets and convert quick kills.
Full AD lethality
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
Full AD lethality
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
control
Critical strike
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
Critical strike
Burst damageBest when you can reach squishier targets and convert quick kills.
Presets
Critical strike
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
Critical strike
Burst damageBest when you can reach squishier targets and convert quick kills.
Presets
Skills
The Dragon Souls from his last 2 skill uses grant effects to his Basic Attacks, which deal physical damage to up to two enemies. He gains 1 mark upon using skills, for up to 3 marks. Basic Attacks expend all marks for various effects, striking once per mark.
Deals physical damage and true damage. Attaches a Fire Dragon Soul to his sword. Basic Attacks deal more damage when this Soul is attached. Enhanced Basic Attacks will deal both physical damage and true damage.
Deals physical damage and recovers Health upon hit. Attaches a Water Dragon Soul to his sword. Basic Attacks restore Health and Mana when this Soul is attached. Enhanced Basic Attacks will deal physical damage and restore Health, but restore less for hits on non-hero units.
Gains Movement Speed that diminishes over time, deals physical damage, and knocks back enemies. Attaches a Wind Dragon Soul to his sword. Gains Movement Speed while this Soul is attached, 50% extra if on both swords. Enhanced Basic Attacks will deal physical damage and knock back enemies.
Soars into the sky for up to 4.5s, then dives forward to damage and slow enemies. Landing deals equal damage and applies Dread. Gains Attack Speed and Attack Range. Basic Attacks hit 2 more enemies. Can switch Dragon Souls mid-flight.
Playstyle
Stay near the carry and time shields/heals to overlap the enemy's damage window, not before. Land control on the enemy carry, not the front-line tank — chain follow-up damage from teammates immediately after. Position behind your front-line, save flash for the dive, and let the support set vision.
Patch History
Adjusted Skill Damage