UPDATE · Honor of Kings: World — Alpha recap
Umbrosa

Umbrosa

C Clash Lane Jungle
Difficulty

Fighter

Charger Sustained Damage/Resurrect Balanced Easy

Also known as

Umbrosa's Chinese name is 影.

Quick summary

Umbrosa are a mid-tier Clash Lane Fighter who wants to play sustained damage. Public guides recommend a build starting with Relentless Blade.

Current patch decision guide

When to pick Umbrosa, when to avoid them, and how to adapt your build.

Updated 2026-06-04

Umbrosa are a balanced Clash Lane Fighter who wants to outlast enemies in long fights through healing. Public guide data shows a build centered on Relentless Blade, Boots of Dexterity, Meteor, used to soak pressure in lane and threaten side objectives. Pick them when the draft lets Umbrosa reach the targets their kit is designed to threaten; avoid when the matchup denies the windows their kit needs.

Pick Umbrosa when

  • The team draft favors extended team fights where healing scales
  • Your team has the structure to use their ability to soak pressure in lane and threaten side objectives, since Umbrosa delivers a durable front-line presence with steady wave control.
  • The enemy composition leaves room for Umbrosa to reach the targets their kit punishes.

Avoid Umbrosa when

  • The enemy already builds anti-heal items, neutralizing your sustain plan
  • Your team needs a mid pick more than Umbrosa's specialty, leaving the role unfilled if you commit here.
  • The enemy team is built around answers to Sustained Damage, removing the windows Umbrosa's kit needs to perform.

Power spikes

Early game: focus on safe lane phase and tracking jungle pressure before Umbrosa's mid-game tools come online.
Lifesteal item online: trade patterns flip from neutral to favorable once sustain stacks with damage
Late game: cooldowns become short enough that Feathered Tempest influences every team fight rather than being a one-shot tool.

Build decisions

Default clash lane path

Public build references for Umbrosa recommend Relentless Blade, Boots of Dexterity, Meteor, Axe of Torment, Nettle Gauntlet, and Rapacious Bite. Use this as the baseline fighter plan before adapting to the enemy draft.

Situational item pivots

Spare options listed in build data include Spikemail, Deepfrost Siege, Mortal Punisher, Sage's Sanctuary, and Destiny. Treat these as situational swaps when the default path is not enough — for example, swapping in defensive items against burst comps or penetration items against stacked armor.

Matchup logic

Versus anti-heal

Healing reduction items cut sustain by a large margin. Track when the enemy buys the anti-heal item and adjust your trade aggression accordingly.

Role positioning

Umbrosa are a Clash Lane pick whose value depends on a durable front-line presence with steady wave control. Stick to the role plan rather than forcing fights their kit is not designed to win.

Synergies

Public synergy data lists Fatih, Chano, and Sakeer as strong partners for Umbrosa. Plan engages around Fatih's setup window, then second-engage with Final Frenzy.

Common mistakes

  • Forcing all-ins against opponents already wearing anti-heal — your healing barely activates.
  • Engaging without checking enemy summoner-spell cooldowns, which often decide whether Umbrosa's commit reaches the target alive.
  • Forcing solo engages instead of waiting for ally commit — Umbrosa's value compounds when the team follows up on engages.

Background

Dark Feathered Austren

Riverlands
“Light and shadow, a tapestry of fates interwoven.”

Unlike the rumored Bird Tribe of Misty Marshes, Umbrosa possesses neither sacred wings nor noble character. Only the golden sunlight reflected in her pupils connects her to her past, indicating that she was once the seer Austren. However, when the Bird Tribe fell, she buried that identity along with it. Now, having returned from the abyss, the tattered and scarred Umbrosa has lost everything. In her madness, she imagines that if she can destroy “the root of all evil”, she might be able to restore the true light of the Misty Marshes.

Race:
Feralis
Height:
170 cm
Style:
Martial Arts/Sorcery
Nation:
Omniscient
Title:
Previous seer of the Misty Marshes, ally of the Omniscient

Source: Official Honor of Kings — canonical lore for Umbrosa.

Base Stats

Source: in-game capture (HoK Global v11.x, 2026-04-20)

Survivability

3415
Max HP
150
Phys DEF
75
Mag DEF
50
HP/5s

Offense

170
Phys ATK
5%
Atk Speed
200%
Crit DMG

Utility

375
Move Speed
580
Max Mana
14
Mana/5s
Ranged
Range

Current patch rates

Source: Camp API

Clash Lane

Win rate
50.2%
Pick rate
0.7%
Ban rate
0.1%

Rates are role-specific snapshots from the current Honor of Kings Camp data refresh.

Build

How to choose a build

Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.

Full AD lethality

Safe default

Start here if the draft looks standard and you want the safest all-around setup.

Position 1

Jungle Full AD lethality

Burst damage

Best when you can reach squishier targets and convert quick kills.

Position 3

Teratas

Attack speed

Beginner friendly

Best if you want a simpler setup with fewer situational pivots.

Position 1

Jungle Full AD lethality

Anti-tank

Best when the enemy team has multiple frontliners or early defense items.

Position 3

Jungle Full AD lethality

Burst damage

Best when you can reach squishier targets and convert quick kills.

Position 3

arsenais

Full AD lethality

Anti-tank

Best when the enemy team has multiple frontliners or early defense items.

Position 1

Jungle Full AD lethality

Snowball

Best when you are ahead and can keep tempo through picks and fast clears.

Position 3

Populer

Full AD lethality

Burst damage

Best when you can reach squishier targets and convert quick kills.

Position 1

Full AD lethality

Burst damage

Best when you can reach squishier targets and convert quick kills.

Position 1

Recommended Build

Spells

Flash + Smite

Skills

passive Whirling Featherblades

Mark Damage When attacking at a distance, Basic Attacks throw a blade that returns to her. She can hit the blade as it returns to bounce it back at the enemy, dealing increased damage with each rebound. When attacking nearby targets, she enters melee mode and attacks faster. Basic Attacks mark targets. Marked enemies take extra damage from Skill 2.

skill1 Feverish Dance

Enhance Damage Slow Sweeps the surrounding area, damaging and slowing nearby enemies. Then enters Frenzied state, gaining a major boost to Movement Speed and Attack Speed.

skill2 Feathered Tempest

Damage Recovery Movement Dashes forward, damaging and knocking back enemies. Also triggers Featherblade marks and spreads them to nearby enemies. Then, throws rebounding blades at enemies in front, dealing damage and recovering Health. Each hit consumes 1 mark to deal extra damage.

ultimate Final Frenzy

Indomitable Enhance Damage Damages nearby enemies and gains Movement Speed. Also enters the Indomitable state for 4s, gaining temporary Health. If she is defeated while this skill is not on cooldown, she resurrects after a short delay, damaging nearby enemies. The skill will then enter cooldown. '''Passive:''' Upgrading this skill increases Skill 2 and melee Basic Attack damage. The Indomitable state ends immediately if she loses all of her temporary Health.

Playstyle

Stay near the carry and time shields/heals to overlap the enemy's damage window, not before.

Start typing to search heroes, items, arcana, and guides.

↑↓ navigate open