UPDATE · Honor of Kings: World — Alpha recap
Haya

Haya

海月

S Mid
Difficulty

Mage

Artillery Mage Ranged Harass Early Game Very Hard

Also known as

Haya is also known as Hai Yue (海月) in Chinese Honor of Kings references.

海月Hai YueHaiyue

Quick summary

Haya is a strong Mid Mage who wants to wear down enemies from range. Public guides recommend a build starting with Boots of the Arcane.

Current patch decision guide

When to pick Haya, when to avoid them, and how to adapt your build.

Updated 2026-06-04

Haya is a strong Mid Mage who wants to control space with safe ranged abilities. Public guide data shows a build centered on Boots of the Arcane, Twilight Stream, Venomous Staff, used to farm safely and rotate to side lanes when the wave allows. Pick her when the draft lets Haya reach the targets her kit is designed to threaten; avoid when the matchup denies the windows her kit needs.

Pick Haya when

  • The enemy team plays dive comp, giving you space to poke before they engage
  • Your team has the structure to use her ability to farm safely and rotate to side lanes when the wave allows, since Haya delivers consistent damage output and timely roams.
  • The enemy draft includes Sakeer, Zilong, and Milady, who appear in counter data as matchups Haya can pressure.

Avoid Haya when

  • The enemy has hard engage that closes distance through poke patterns
  • Your team needs a jungle pick more than Haya's specialty, leaving the role unfilled if you commit here.
  • The enemy team is built around answers to Ranged Harass, removing the windows Haya's kit needs to perform.

Power spikes

Early game: Haya is listed as an early-game threat in public guide data — convert the early window into objectives before scaling picks come online.
Mana sustain online: poke patterns become repeatable once cooldown reduction and mana regen items come online
Late game: cooldowns become short enough that Wayward Rays influences every team fight rather than being a one-shot tool.

Build decisions

Default mid path

Public build references for Haya recommend Boots of the Arcane, Twilight Stream, Venomous Staff, Scepter of Reverberation, Sage's Tome, and Void Staff. Use this as the baseline mage plan before adapting to the enemy draft.

Adaptation rules

Beyond the default path, swap toward defensive items when the enemy carry comes online, and toward penetration when the enemy stacks resistances. Track item timings so Haya stays one tier ahead of the relevant matchup item.

Matchup logic

Versus hard engage

Haya loses value when forced into close-range fights. Stick with the front line, hold a flash or repositioning skill, and avoid being caught alone in the river.

Role positioning

Haya is a Mid pick whose value depends on consistent damage output and timely roams. Stick to the role plan rather than forcing fights her kit is not designed to win.

Synergies

Public synergy data lists Umbrosa and Fatih as strong partners for Haya. Plan engages around Umbrosa's setup window, then second-engage with Moonscape Mirage.

Common mistakes

  • Spending mana on poke that does not threaten kills, leaving you empty for the actual fight.
  • Engaging without checking enemy summoner-spell cooldowns, which often decide whether Haya's commit reaches the target alive.
  • Greeding farm in mid lane while side lanes get camped — rotation timing matters more than CS lead in most matchups.

Background

Evernight Aspiration

Alsahraa
“Vicissitudes in a flash of light.”

A young girl once abandoned as "useless", Haya was saved by Diqun. She then became an enforcer, vowing to dedicate her life to the deity. During the Fall of the Superbeings, Haya died saving Diqun. Her soul remained in a slumber atop Tianque Peak in the northern desert. A thousand years later, she was awakened by a skeleton blast, and began to plan Diqun's return... Now, her conspiracy gradually surfaces. The long-buried events from a millennium ago in Alsahraa are about to be revealed...

Race:
Human
Height:
170 cm
Style:
Sorcery
Nation:
Evernight Inn
Title:
Enforcer, Moonling, Alsahraa butterfly keeper

Source: Official Honor of Kings — canonical lore for Haya.

Base Stats

Source: in-game capture (HoK Global v11.x, 2026-04-20)

Survivability

3212
Max HP
150
Phys DEF
75
Mag DEF
44
HP/5s

Offense

158
Phys ATK
5%
Atk Speed
200%
Crit DMG

Utility

360
Move Speed
640
Max Mana
16
Mana/5s
Ranged
Range

Current patch rates

Source: Camp API

Mid lane

Win rate
50.2%
Pick rate
0.9%
Ban rate
3.0%

Rates are role-specific snapshots from the current Honor of Kings Camp data refresh.

Build

How to choose a build

Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.

Mage support

Utility support

Best when your team needs peel, setup, or safer fight control more than damage.

Position 2

Full AP burst

Anti-tank

Best when the enemy team has multiple frontliners or early defense items.

Position 2

Mage support

Utility support

Best when your team needs peel, setup, or safer fight control more than damage.

Position 2

arsenais

Mage support

Utility support

Best when your team needs peel, setup, or safer fight control more than damage.

Position 2

Mage support

Utility support

Best when your team needs peel, setup, or safer fight control more than damage.

Position 2

Mage support

Utility support

Best when your team needs peel, setup, or safer fight control more than damage.

Position 2

Mage support

Utility support

Best when your team needs peel, setup, or safer fight control more than damage.

Position 2

Full AP burst

Anti-tank

Best when the enemy team has multiple frontliners or early defense items.

Position 2

Full AP burst

Anti-tank

Best when the enemy team has multiple frontliners or early defense items.

Position 2

Recommended Build

Spells

Flash

Skills

passive Moon's Farewell

MarkEnhance Spends moon crystals to use skills. When all moon crystals have been spent, her Skill 1 and Skill 2 will enter their (full) cooldowns, and her next Basic Attack is enhanced, dealing extra damage. Skill 1 and Skill 2 apply a mark on hit. Hitting marked targets again triggers additional effects.

skill1 Crescent Wave

Damage Unleashes a beam of moonlight, dealing damage. Deals extra damage if a mark is triggered.

skill2 Wayward Rays

ShieldCrowd Control Releases orbs to deal damage while gaining a shield and increased Movement Speed. If mark are triggered, targets will be stunned.

ultimate Moonscape Mirage

DreamscapeCooldownShield Links to a hero, gaining damage reduction while linked. After a delay, they enter a mirage. Upon entering, she gains a shield, and her skill cooldowns are shorter. If she uses this skill again while inside the mirage, she moves 700 units away from the target.

Skins

2 skins
Haya skin: Nyi Roro Kidul

Nyi Roro Kidul

Haya skin: Dream Merchant

Dream Merchant

Playstyle

Manage mana carefully — burning resources on poke leaves nothing for the actual fight window.

Patch History

S44 May 2026 Adjustment

Targeted problem fixes / Mechanics upgrade (S44 Preview)

Show details

Confirmed for adjustments in S44 preview broadcast. Exact stat changes pending official release.

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