Increased skill recovery effect
Mayene
(姬小满)Fighter
Mayene
姬小满
Fighter
Also known as
Mayene's Chinese name is 姬小满.
Quick summary
Mayene is a situational Clash Lane Fighter who wants to close distance and snowball off picks. Public guides recommend a build starting with Boots of Tranquility. Watch for Yaria-style counters in the enemy draft.
Current patch decision guide
When to pick Mayene, when to avoid them, and how to adapt your build.
Mayene is a situational Clash Lane Fighter who wants to close distance on a chosen target and stick to them. Public guide data shows a build centered on Boots of Tranquility, Axe of Torment, Pure Sky, used to soak pressure in lane and threaten side objectives. Pick her when the draft lets Mayene reach targets that aren't built around Yaria-style answers; avoid when the enemy chains crowd control that stops the engage before damage lands.
Pick Mayene when
- The enemy team has carries with limited self-peel that Mayene can reach before the team can react
- The enemy team has multiple high-mobility threats that need to be locked down before they reach your backline
- The enemy draft includes Nuwa, Mi Yue, and Liang, who appear in counter data as matchups Mayene can pressure.
Avoid Mayene when
- Enemy peel is strong and Mayene cannot reach the backline without dying first
- Your team lacks the follow-up damage to convert your control windows into kills
- The enemy already drafted Yaria, who counter data identifies as direct answers to Mayene.
Power spikes
Build decisions
Default clash lane path
Public build references for Mayene recommend Boots of Tranquility, Axe of Torment, Pure Sky, Overlord's Might, Cuirass of Savagery, and Demonsbane. Use this as the baseline fighter plan before adapting to the enemy draft.
Situational item pivots
Spare options listed in build data include Blood Rage, Sage's Sanctuary, and Blazing Cape. Treat these as situational swaps when the default path is not enough — for example, swapping in defensive items against burst comps or penetration items against stacked armor.
Matchup logic
Versus Yaria
Yaria is flagged in counter data as a direct answer to Mayene. Bait the enemy crowd control before engaging, and route through fog to reach targets without being seen first.
Versus crowd control
Reliable hard control stops Mayene's engage before the combo lands. Bait the most threatening control skill before committing Get Serious, and wait for ally engage to absorb peel.
Synergies
Public synergy data lists Donghuang, Dyadia, and Kui as strong partners for Mayene. Plan engages around Donghuang's setup window, then second-engage with Get Serious.
Common mistakes
- Diving while enemy hard control is still up, which directly counters Mayene's engage.
- Throwing Whatever (II) on the front-line tank instead of saving it for backline carries.
- Ignoring Yaria on the enemy team when picking fights — counter data flags them as direct answers, so engage timing must respect their cooldowns.
- Forcing solo engages instead of waiting for ally commit — Mayene's value compounds when the team follows up on engages.
Background
Martial Genius
“Martial arts are never the same, and neither is life.”
Mayene is the most troublesome student in Jixia. She is very talented, and clever, but also has rather skewed ideas. She's capricious and spontaneous, and a constant source of distraction that Fuzi had to keep an eye on. Due to her dissatisfaction with her hero father, she is convinced that all heroes are fools. Her dream of teaching at Jixia and retiring there was cut short by her mother's dying wish, which was that she go to Navenia to look for a captain named Red Hawk. She thought it would be an easy task, until she met that "dumbass" of a mercenary...
- Race:
- Human
- Height:
- 163 cm
- Style:
- Martial Arts
- Nation:
- Navenia
- Title:
- Jixia Academy Student
Source: Official Honor of Kings — canonical lore for Mayene.
Base Stats
Source: in-game capture (HoK Global v11.x, 2026-04-20)Survivability
Offense
Utility
Current patch rates
Source: Camp APIClash Lane
- Win rate
- 48.2%
- Pick rate
- 0.6%
- Ban rate
- 0.1%
Rates are role-specific snapshots from the current Honor of Kings Camp data refresh.
Build
How to choose a build
Start with the safe default badge if the draft looks normal, then swap to burst, anti-tank, sustain, or utility builds when the matchup clearly calls for it.
Full AD lethality
Safe defaultStart here if the draft looks standard and you want the safest all-around setup.
china
Full AD lethality
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
AD penetration
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
Full AD lethality
Burst damageBest when you can reach squishier targets and convert quick kills.
Full AD lethality
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
Presets
Full AD lethality
Burst damageBest when you can reach squishier targets and convert quick kills.
Full AD lethality
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
Teratas
Full AD lethality
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
Teratas
Full AD lethality
Anti-tankBest when the enemy team has multiple frontliners or early defense items.
ﻞﻀ
Standard build
Beginner friendlyBest if you want a simpler setup with fewer situational pivots.
Skills
Recovery replaced by Slack Off, which restores Strength and Health. She will also slack off while at rest.She will not slack off when she attacks, is attacked, moves, or is in the Serious State.
Costs 1 Punch Strength. Runs forward, pulling in enemies in a cone-shaped area and damaging them.F ollow up with Skill 2 or another use of this skill for various effects.
Costs 1 Kick Strength. Jumps to dodge crowd controls and damage, and recover Health. Can follow up with Skill 2 or another use of this skill for different effects.
Damages nearby enemies. Recovers 1 Punch Strength and Kick Strength Bar, and increases max Strength for each by 1. Gains Movement Speed and is less affected by slow.
Combo when using after Skill 1. Costs 1 Punch Strength. Jumps and delivers a powerful strike, damaging nearby enemies. Enemies at the center take more damage, Gains damage reduction while using the skill.
When Whatever (II) is used quickly after Whatever (I), Mayene will deliver afluid combo of strikes, dealing physical damage to the target while pushing them backward slightly (without crowd control effects) and recovering Health.
When Whatever (I) is used quickly after Whatever (II), Mayene will deliver a powerful strike. She teleports behind the enemy and launches a spinning kick, knocking back the target and dealing physical damage. lf the target is defeated, she recovers some Health and Strength.
Combo when using after Skill 2. Costs 1 Kick Strength Jumps at the enemy, then flips in the target direction, damaging the enemy and recovering Health. Untargetable and recovers Health while using.
Skins
3 skins
Mirage Foodie
Ascension: Capoeirista
Snackin'
Playstyle
Bait the enemy crowd-control cooldowns before committing the engage. Land control on the enemy carry, not the front-line tank — chain follow-up damage from teammates immediately after.
Patch History
Enhanced Synergy Between Different Skill Combos
Show details
Mayene can combine skills to create a number of distinct effects. We've enhanced the synergies between these effects, opening up for new and creative combos.